Despite it saying the block power is '0' the Katana does block attacks, though the blocking capabilities t… The katana is sticking in a guy who is on his knees; nearby. More damage 1 Weapon + 1 Teeth + 1 Tree Sap More damage+ Add glass shards. Fixed issue where cave sounds would sometimes vanish when walking between connecting caves von Franziska Behner am 21.02.2020, 18:30 Uhr Cave 7 - Chasm Cave (north) - Sinkhole Cave (south), Rebreather is auto equipped now when diving underwater in caves, Fixed bats fly out of cave position being wrong, Fixed lowering texture resolution breaking cave entrance visuals, Fixed in cave state sometimes breaking when entering swim caves, Added new gore underfoot sounds to gore piles in caves, Door weights now only accept rocks and skulls and can no longer be collected back, New cave climbdown area covers and fixes can stand on opening holes, Added darkening in cave entrances to cover transition of player entering and loading. report. You can now find specific colored suitcases in the world which have outfits you can change into. Fixed weapon fire light having a really big range and lighting up entirety of caves! (Multiplayer) Fixed clients not seeing trapped fish in caves. The machete has very short range. It can be found near the entrance of the Hanging Cave where the player is taken after being incapacitated. New cave lighting prop: Laptop Like the Plane axe, the machete will chop down trees in 17 hits (9 for the modern axe, 13 for the crafted axe and the rusty axe). Forest: X - marks explodable caches Circled Caves - mark walk-in caves Down arrows - mark climb-down-entrances Caves: Left arrow + Cave - mark cave exit Up arrows - … Your map looks awesome, however theforestmap.com sends BitDefender into a tizzy blocking 'unsafe connections' left and right. Replaced granite cave rock material with mineral rock material 1 - Loot the stuff in and around the plane. It can be brought up by pressing the map key, M by default. Improved sinkhole cave door textures, Opened up blocking to cave system at bottom of sinkhole! All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Sizin Sol Taraftan Gitmeniz Lazım Katana Sağda Değil Ayrıca Orada Boss Var.Sol Taraftan Dümdüz İlerleyin Tek Yönlü Zaten.Belirli Bir Süre İlerledikten Sonra Karşınıza Fotoğraftaki Yer Çıkacaktır. Both can occasionally wield crude weapons, most often the crafted axe. Using the developer console, you can spawn Katana into your game. Copy Item Code. The Forest allows you to mess around with so much of the game's code when you go into developer mode. Map is an item in the Tool category from The Forest on Steam (PC / Mac). Guide The Forest : découvrez l'emplacement du Katana. From Jeuxvideo forums: Map 7 . Fixed rocks spawning above cave entrances This item will only be visible to you, admins, and anyone marked as a creator. Caves- fixed player head intersecting with Climb walls, (Caves)Fixed a couple areas you could get stuck in in the stalactite room and cavern room Das Katana Schwert in The Forest zu finden ist nicht schwer. (Audio) Tuned sinkhole ambience to increase volume on cave exits into sinkhole area Overlay icons are now visible from either cave or outside world when located within sinkhole area (ie: in MP you don’t need to be in caves to see the marker indicating backpack location), You will now only get cold in cave water if you stay swimming in it for 12seconds or more The Forest: Katana finden - hier geht's. The tennis racket, … While its a great map and i direct no disparaging remarks to it, its ♥♥♥♥-eyed. Added live markers for cannibals/mutants; v.0.3.12. look for some dead tourists in front of a cave. Added more stick, rock and cash pickups to caves Single bat prefab added to parts of caves It is fairly straight forward compared to other caves on the map. The Forest. Like my grandfather used to always say, there’s nothing worse than getting lost in the deep dark woods, especially when it’s teeming with cannibals. possible player marker fix; v.0.3.13. Some caves and specific locations have unique outfits. Map Best The Forest Mods 2021. The Forest. I am currently in the Sinkhole right now due to that.XD, i got lost after mutant glitched out of map from tiny cave. Katana Spawn Commands. New enemy behaviour – mutants can sometimes be seen feeding on body parts in caves! (Multiplayer) Fixed rain stopping for clients when host enters caves, (Multiplayer) Fixed cave map positioning on remote players and removed the fully revealed map material, (multiplayer)Fixed bug where if player was killed in a cave (instead of outside) ocean would stop rendering and issues with animals vanishing could occur. Its speed allows the player to continuously swinging at a target, preventing the enemy from retaliating. Object sheen now only visible if there is some ambient light hitting object (won’t make cave’s look like disco’s), Fixed sparkly disco looking cave floors if bloom was enabled Birds are no longer active while inside a cave, Entering water in caves will now make player cold. At dawn some mutants will run back to villages to sleep and others will continue patrolling world, Fixed loading a game that was saved inside a cave (not retroactive), New art added: Cave in model (used to block dead ends in caves), Fixed bug where cave props could stream into scene multiple times if you quickly went in/out of a cave. It has no noticeable difference to the others in damage or cutting speed but its appearance differs in it being made of a yellow metal handle and a solid blade. New underwater lake refraction visuals! Das Katana verbraucht vergleichsweise wenig Energie, richten großen Schaden an und hat eine große Reichweite. New sinkhole interior art added – along with enemies – sinkhole can now be accessed via lowest cave The map system has gone thro… Once found, visit cave system to reveal it. More bats added to caves New bloody gore cave models added, Caves – better collision on curved rock wall, Caves – reachable skull lamps now all dynamic Jul 2020 108.49 kB 168,548 downloads file_download; Version 1.6 (1.09) 13. Katana is an item in the Weapon category from The Forest on Steam (PC / Mac). THANKS, THOUGH. Le Katana se trouve à l'intérieur de la cave numéro une. The Katana has limited damage compared to other weapons. A Katana is a rare weapon that can be found in a dungeon. Report Save. Note: it is possible to fall into several rope-down entrances, so the player is advised to take caution. En général trois ou quatre coups suffiront pour les mutants standard. 539. Español - Latinoamérica (Spanish - Latin America). Search caves and other areas to find them. Get Katana and then Modern Axe. New “Sanity” system. Improved cave reflection cube map for underground lakes This allows for fast stick gathering though greatly diminishes the amount of leavesyou will harvest. The machete can cut stick trees, bushes, shrubs in one hit. Hanging body models in caves moved down to stop wobbling Nov 8, 2015 @ 6:06pm I think that most peoples problem is with using TheForestMap.com While its a great map and i direct no disparaging remarks to it, its ♥♥♥♥-eyed. Audio – Fixed missing sound effect for cave door in sinkhole I often see fellow survivors asking about the locations/crafting methods of some melee weapons. A few steps into the cave, you will be met with a boarded wall that can be destroyed with just about anything. Fixed cave lights popping on/off too soon Like the survival guide, it has a clip-on reading light. Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside Fixed bug where breaking cave wood doors would give you leaves and play hit plant sound effect. Partially below terrain Foundations no longer go all the way down to the cave below and end up being very expensive Fixed cave mutants when feeding on limbs sometimes not being alerted to nearby player Check out our console guide if you need help opening and using the console. Improved collision in some cave areas. Fixed cave map not loading correctly when save was done in the outside world, Fixed Cave Map not restoring map properly after loading a saved game. The Cave Map is an item found in Cave 2, the Hanging Cave. Fixed missing material cave dead ground Map Spawn Commands. Subscribe to my channel - it's free! All trademarks are property of their respective owners in the US and other countries. Fixed book tabs not having sheen effect when player is in cave, Fixed thrown spear sometimes passing through cave rocks and other objects Run down the path until you come to a Y in the cave. There are many caves to be found throughout the Forest that wind throughout the majority of the Peninsula. Here are all of the cheats and console commands that you can use in the game, and how to use them. Audio – Increased Bats flying out of caves sound Fixed cave fires incorrectly rotated, Fixed some cases of buildings placing bellow terrain while player isn’t in caves, Caves – Fixed some small holes and gaps in some caves, Fixed some cave entrances popping on too close Cave audio pass, adding reverb and echo, better balancing, Improved cave wall memory usage Water areas added to cave map On the other hand, surface enemies spawn infinitely at increasing rates, yet cannot use climbing ropes, squeezes, or flooded shafts. New corridor layout added to cavern room, Fixed caves not loading properly in some old save files, Fixed enter cave icons visible when already entering an underwater swim cave, Adjusted timing of load when exiting a climb out cave to reduce visible pop in of trees, Caves – Added save tent towards end of game, Added a fail safe when loading a save saying player is in caves to ensure he is actually above terrain, this should work around rare/edge cases or bugs that could lead to save with the wrong in-cave data and wrongly drop player below terrain upon loading the save, Caves- replaced old bloody tables with new models, Fixed a case of prefab bundle loader going on and off quickly when placed as greeble creating several routines for a single object and causing the bundle to end up unloaded automatically after finishing loader as if unused (would result in some items not appearing when they should such as types of corpses in caves), Explore Hanging cave task is now made available when going through the main entrance instead of after the hanging cutscene, It is no longer possible to grow plants in garden while in caves, Suitcases no longer disappear when host is in cave and clients out, Added new rain refractive particle, and new cave drips, Fixed enemies not spawning in caves if client loaded into a cave with host being outside in the overworld, Fixed saving & loading exploded rocks walls in caves, Fixed bug with some caves not loading in saved games for clients, Fixed some cave shimmy areas set to wrong scale and not functioning correctly as a result, Fixed some missing collision in some caves, Fixed a bug with using ropes to enter/exit caves that was caused by some of the new cave memory optimizations, Fixed entering caves through rope entrance sometimes bringing player back up in world, Creepy mutants now try to avoid following players down narrow passages inside caves, Ammo pickup added and added to cave spots, Increased view distance on some cave climb down areas/surrounding rocks, Fixed a.i issue with enemies in caves sometimes not attacking players, Procedural Floor/Walkway swap system can no longer place walkway below terrain when not in caves, (Performance) Fixed star system having high CPU usage when in caves, (Audio) Fixed cave footsteps playing on terrain footsteps instead of on rock footsteps, Caves – better collision on rockground rock type, Fixed cave waterfalls missing flowing water effect making them dark/hard to see, Fixed being able to pass through the edges of some cave entrances, Fixed player view sometimes becoming misaligned after entering cave doors, (Performance) Fixed high physics cost from sound detection system when moving around in caves, Fixed missing louis crate in caves, and made breakable – now contains cloth inside and made new model/textures, Fixed creepy mutants not breaking apart stalagmites inside caves, Broken stalagmites should now react to cave floors instead of falling through them, (audio)Fixed missing cave water splatter sound effect, Fixed cave map sometimes not loading correctly, (Audio) Caves – fixed footstep sounds in caves, Caves- rock clumps replaced with small cave rocks, Fixed player getting stuck if taking damage while entering/exiting a cave. Caves – Bloody table and robot toy part are now dynamic, (Performance) Reduced memory allocations of cave map revealing system Players will need to build a home base, fight off zombies, collect items, build weapons, and improve on their weapons in order to survive any long amount of time in The Forest.However, there are a few items that players would be remiss from looking for. World mutants no longer instantly despawn when entering a cave i found my katana next to the helo at the bottom of the sinkhole after climbing down bit by bit with a lot of health and food on the way down. The katana is a very good weapon to find off the start after you have gathered enough painkillers and molotovs to begin your journey into the Dead Cave (Cave #2). You can collect a compass and a map, but you will need to be captured first to find them. Caves- adjusted tennis player lod so they don’t pop on Removed lights from cave hats. Location [edit | edit source]. [Video]20 Easy Origami Ninja Star/Sword/Knife/gun – How to make [Video]Gamer Smashes Computer with Samurai Sword in ultimate rage quit [Video]How to draw SWORD Easy Cassette tapes are now pickups and have unique names/info in inventory. Das Katana gehört zu den beliebtesten Nahkampfwaffen in The Forest. Fixed light changing on cave ground after opening big door Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain It’s a unique weapon and tool in The Forest! Fixed enemies not drowning for clients in caves while host is in overworld If you like the thrill of it, I'd just take the guided route! Katana Location (updated for V0.52b) 12/21/16. The entrance to the dungeon is south of the airplane's head, on the eastern side of the river near the tents. Caves – brighter lamps In addition, several caves have underwater entrances. In overworld, enemies will sleep at villages and cave entrances during day, whilst some will patrol world. Waking up in cave will now always be reasonably close to surface Caves – brighter bible textures Fixed hole in title scene cave walls visible on ultra wide monitors, Added more cave fish to cave water zones Caves – removed old map pick up Cave mutants can be found sleeping on the ceiling again, Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances Fixed rock type in cave with no textures, New item/weapon added: Climbing axe! WIP Map with Locations by /u/leviwulf Map 6 . Map 1 . Caves – replaced old skull lamps with dynamic versions Fixed an issue where lower half of screen could be black after after loading a game in caves The katana is a very fast weapon and it deals lots of damage quickly. Some of the caves have save points in the form of orange tents left by previous spelunkers, and the player can build disposable leaf shelters in emergencies. In addition, several caves have underwater entrances. A Katana is a rare weapon that can be found in a dungeon. Caves- added more save tents deeper inside caves The Forest Map-Guide: So findet ihr die Karte, das Katana, den Taucheranzug & mehr. Find yourself a large body of water - be it the ocean or river. The entrance to the dungeon is south of the airplane's head, on the eastern side of the river near the tents. Guide The Forest : découvrez l'emplacement du Katana. 12 votes, 12 comments. Removed old stalactite model from caves, Fixed a bug with some cave rocks not appearing in some sections of caves, Lighter now stays equipped when entering and exiting caves An explorers map of "The Forest" by /u/intothatdarkness Map 2 [Artwork] In game map by Mickapouel Map 3 "I brake my brain for a map" by /u/RequinLaser IN WIP Map 4 . Better cave ground with flowing water and more detailed textures Increased LOD range in caves share. Fixed grade contrast for caves and nighttime, Fixed walking in and out of endgame entrance breaking lighting in caves, Fixed plane axe equipping after entering caves with empty hands, Fixed cave worm shader changing look depending on time of day, Fixed in cave state breaking sometimes if player was knocked down close to a cave entrance, Fixed players sometimes getting put back on the surface when climbing down into cave rope entrances, Fixed a case of getting cold in caves due to rain outside Drag the mouse to move the map. Interactive The Forest Map. Cave combat layout tweaks for balance Water based cave entrances now have an enter/exit system similar to land based entrances Fixed loading a save outside of caves but in sinkhole not enabling cave grounds properly, Fixed flintlock gun smoke appearing overly bright in shadows or in caves better combat layout throughout cave systems If it’s a reasonable choice – that question is up to you! From there, I can either start building a base or I'll get the Climbing Ax and rebreather. Wood planks in caves can now be blown up with explosives The Forest. player will now see himself briefly dragged away into a cave when knocked out but not killed. (audio) cave rock sound will now correctly play when walking in caves Map is an item in the Tool category from The Forest on Steam (PC / Mac). The chainsaw is a unique tool, weapon and item that was added in update v0.60 of The Forest. Theplayercan carry a maximum of 5.Wristwatchescannot not be worn or used to tell the time. Katana is an item in the Weapon category from The Forest on Steam (PC / Mac). The map is blank, but auto updates as the player explores. You will want to take the path that goes right to get to the katana loot area. Viewable in stats page of book. Removed starfish from caves and other strange places. It can be tricky to traverse through the caves and find the weapons without running into any enemies. Le Katana se trouve à l'intérieur de la cave numéro une. Wir konnten uns wesentlich … Fixed cave map clipping through legs while crouch walking, Fixed playing in vegan mode clearing out caves for good (not retroactive) Playing save will take much longer than going full berserk. The player's current position is indicated with a red thumbtack. Removed cave beach entrances -replaced with rope climb out areas in lower caves fixing issues with entering caves near ocean The machete can cut stick trees, bushes, shrubs in one hit. Forced volume light occlusion to take caves into account It is the best available real axe for tree cutting in the game. It can also dismember dead bodies. Copy Item Code. Sanity goes down when killing an enemy, chopping limbs, a lot when eating an enemy and slowly while in caves. fixed light leaking into parts of some caves All rights reserved. Once you have the Katana, killing is really easy and the Axe makes short work of falling trees. Scene now correctly refracted! Wir zeigen Ihnen in diesem Praxistipp, wo Sie das Katana im Spiel finden können. The Modern Axe is a tool and weapon that was added in update v0.02 to The Forest. Drowning now causes instant death, without respawn in cave. Improved look of cave water and fixed sharp edge/white outline around cave water, (audio) Fixed inaudible drop sound on pre-placed dead mutant bodies. 22 comments. Fixed entering cave sometimes breaking if player was blocking while entering, Fixed logs dropped in caves spawning above terrain, Fixed some instances of rocks floating and some cave models poking through into terrain New system added (rough) Player point at map. The Forest throws players into a world where survival isn't as easy as ... Before going out to the Dead Cave and locating the Katana, players will need to be well-stocked on food, water, and torches. New cave wall shader with running water! When used as a weapon, it deals five bars of damage. :/, my character don't move after save the game, Thanks! Tell me in the comments below if you found the weapon! The Forest Katana location (With Map location to make it very easy). Map Best The Forest Mods 2021. This weapon is very good against common Mutants.. This was fixed in. Improved cave wall collision accuracy, Revamped cave exploration tasks, instead of being based of invisible triggers it is now based on revealed map areas, which should make cave exploration tasks clearer and the spelunker achievement possible without cheats Locations of items, tools, utilities, caves and more. 1 Gameplay 2 Location 3 Upgrades 4 Trivia 5 Gallery 6 Update History The Katana is a very fast swinging melee weapon. The item code for Map Full is: 169. New mutant type “pale skinny” added to caves, Slight fill light added when holding torch (should make held items better visible in caves), A.i./pacing tweaks. Cave ambient fill lights added in cave holes Removed deeper cave dead positions. 1 Gameplay 2 Location 3 Upgrades 4 Trivia 5 Gallery 6 Update History The modern axe has a carbon steel head with a fiberglass shaft. hide. Katana: Stick: Rock Bag: Toys: Machete: Teeth: Small Rock Bag: Modern Bow: Tree Sap: Snowshoes : Molotov: Turtle Shell: Spear Bag: Slingshot: Wrist Watch: Stick Bag: Spear: Tin Tray: Sticky Bomb: Warmsuit: Stone Axe: Waterskin: Tennis Racket: Upgrade Weapons: Armor . Check out our console guide if you need help opening and using the console. closing map when hitting ESC; disabled map when in pause menu; disabled attack when open; v.1.1. Map Tutorial: https://www.youtube.com/watch?v=-im3PhsXpV0Cave Location: https://theforestmap.com/#-454.0,594.0Did you enjoy the video? The Katana is a melee weapon added by v0.20 update of The Forest. Open all the suitcases you see. Fixed game crashing while in caves sometimes if progressing through and not killing enemies https://theforest.gamepedia.com/Cave?oldid=66752, Fixed several cases of sunlight leaking into caves when it shouldn’t, Fixed bug where you could fall out of cave entrance near end of game if crouching when entering, Hellcaves - polish and fixes. If you would like to avoid the hassle of trekking through the main cave entrance and dealing with the cannibals/mutants, you can always find the Cave Exit listed on the map. On dark, all mutants become active. WIP Map with Locations by /u/leviwulf Map 6 . Cave map pickup no longer unequips after a few seconds when picked up As of 0.65b, the game's exploration objectives and achievements are tied to map completion rather than physical checkpoints, and players cannot make progress on these before they've obtained the map. Interactive The Forest Map. Audio – added new distant cave variations to various caves (Performance) Now unloading asset memory when exiting caves to help on systems which are short on RAM (check caves!) Cave props – blue buckets and cut old arms are now dynamic and pushable The Modern Axe is a tool and weapon that was added in update v0.02 to The Forest. It has excellent range and area of effect capabilities. Fixed missing “Lighter” action icon during cave hanging scene, Sleeping bag models added to caves Going this way will take you a different route where eventually you can obtain the climbing axe. Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles, New cave tileable wall textures added Replaces piece together map. Shows the current player position as a pin.